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DirectX and WINEThe Wine project is an ambitious attempt to create an open implementation of the Win32 API and runtime environment for Linux and other Unix-like systems. This paper covers the issues surrounding the implementation of the DirectX family of multimedia APIs within Wine, with an emphasis on the implementation of Direct3D via OpenGL and recent GL extensions supported by current Linux drivers.We also provide a background introduction to some of the underlying Wine features that make our work possible. These include the PE executable loader, Wine's implementation of COM, and Wine's modular graphics driver architecture
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